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Old Nov 3rd 2014, 06:15 PM
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Michael Michael is offline
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Default Re: Things in CKII that are totally unhistorical

Originally Posted by Dominick View Post
That's remarkable because in Europa Universalis which shares the same game engine this is implemented rather well. So well in fact it can be a major pain in the ass tactically. Getting military access through a strategic hub can make or break a war.
Indeed. I was quite surprised about this given that 'rights of passage' are featured in many other games - Civilization has always had rights of passage (and alliances for granting it).
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